Mar 10, 2009, 04:57 PM // 16:57
|
#1
|
Ascalonian Squire
Join Date: Dec 2008
Location: Left of Hell
Guild: LAG
Profession: D/W
|
Dungeon
GW is stagnant, and content is required, the problem is that Anet dont have the man power to do so.
I think there is a way to bypass the problem, The base of this idea is one of my favorite dungeons Vlox's Excavation.
In nightfall there is an explorable that feel like a dungeon and look better then EotN dungeons, the place is Bahdok Caverns, maybe it is possible to mix the explorable mobs DoA margonites mobs after you take a quest, and add some bosses that have existing models.
The end chest greens can be existing models with a different color (if thy can change colors with the game editor).
I think there are several unpopular area like realm of torment which can be a good base for an elite quest, it need is a mix of DoA shadow army, and a mission about Dhuum and his army can be created.
|
|
|
Mar 10, 2009, 05:43 PM // 17:43
|
#2
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
There are less used areas that are better candidates to make more dungeons recycling content, like the Catacombs.
Last edited by MithranArkanere; Mar 10, 2009 at 05:47 PM // 17:47..
|
|
|
Mar 10, 2009, 06:06 PM // 18:06
|
#3
|
Lion's Arch Merchant
Join Date: Feb 2006
Location: Canadia
Guild: It's A Trick Get An [Axe]
|
A dungeon in the Catacombs? Might make LDoA easier to obtain. ;D
|
|
|
Mar 10, 2009, 07:32 PM // 19:32
|
#4
|
Ascalonian Squire
Join Date: Dec 2008
Location: Left of Hell
Guild: LAG
Profession: D/W
|
I'm sure that there are several more areas that can be reused as a dungeon, but this is the beauty of this type of thread, it let people think about their favorite campaign.
|
|
|
Mar 10, 2009, 08:42 PM // 20:42
|
#5
|
Krytan Explorer
Join Date: Jan 2007
Profession: W/
|
with GW2 coming out i dont think ull be seeing more dungeons.
|
|
|
Mar 10, 2009, 09:28 PM // 21:28
|
#6
|
Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
|
They aren't writing new content for GW. They are maintaining it as they always did, while their creative assets focus on GW2.
In April (or shortly after) we will see changes to the Hall of Monuments, which is as much about fitting into GW2 as it is about making things better for us in GW. Also, they say they will be expanding storage in some fashion. This is a response to the aging of the GW population... more stuff requires more space, etc.
I wouldn't call the game stagnant, though. It is a big enough game that you can always spend your time somewhere you haven't been in a long time. Just the other day, my allies and I went and visited Rotscale in HM. I haven't seen that badboy in over 3 years... good times!
|
|
|
Mar 10, 2009, 09:38 PM // 21:38
|
#7
|
Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
|
Quote:
Originally Posted by Spike Stritter
with GW2 coming out i dont think ull be seeing more dungeons.
|
We got like what, 7-100 years until GW2 comes out? Sure we have time to make more dungeons lol.
|
|
|
Mar 11, 2009, 12:26 AM // 00:26
|
#8
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Quote:
Originally Posted by trickfred
A dungeon in the Catacombs? Might make LDoA easier to obtain. ;D
|
Not a dungeons in The Catacombs, a new dungeon using the Catacombs area.
|
|
|
Mar 11, 2009, 12:31 AM // 00:31
|
#9
|
Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
|
Well, people were already crying over all the recycled armors and dungeons in EotN. I don't think adding a dungeon with even more recycled content would do much good.
|
|
|
Mar 11, 2009, 01:12 AM // 01:12
|
#10
|
Ascalonian Squire
Join Date: Dec 2008
Location: Left of Hell
Guild: LAG
Profession: D/W
|
In my opinion having recycled content is better then no content at all.
and it is not relay a recycle, it is adding another functionality to an existing area.
|
|
|
Mar 11, 2009, 01:17 AM // 01:17
|
#11
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
|
Quote:
Originally Posted by trickfred
A dungeon in the Catacombs? Might make LDoA easier to obtain. ;D
|
It shouldent be easier to obtain!
I flamed when they made Kurz/Lux titles easier
Even more so when Survivor...
I got them all before I had to work my butt off, everyone else should too!
|
|
|
Mar 11, 2009, 04:06 PM // 16:06
|
#12
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
New stuff used merging already existing things is definitely better than nothing at all.
There are some areas and monster we see just once, or less (yes less!).
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:45 AM // 11:45.
|